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Writer's pictureDiyang Wu

Literally Unreal

Hey again, here is my progress on the Original Work. I have the whole process (mostly) planned out: the short would be set in a forest and the genre would be horror. By having it set in a forest, I can utilize Unreal Engine's realistic foliage rendering in order to show off what it can do, and having it be horror with an invisible/unseen monster would also allow me to not need to create a model for said monster, thus saving on production time.


Thanks to Unreal Engine, I am also able to set in a placeholder person in order to compare sizes of objects to each other. Using a game engine to set the scene also drastically eases up production time.


So far, I have two challenges in my Original Work. Firstly, I need to figure out how to combine the scene and recorded greenscreen act in order to complete it as a video, which I would need to learn in the future. The second challenge I am facing is that I don't have an opportunity to actually use the greenscreen yet, since I need to find a place to set it up and to also find the time to record. I suppose I'll figure it out when I have the time.


"Believe you can and you're halfway there." - Theodore Roosevelt

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